BACKGROUND
Integrated 3D facial scanning with Unreal Engine (MetaHuman) to produce a personal virtual avatar and lifelike facial animations.
Scan my 3D facial data and generate a model
Clean up and refine the scanned mesh
Import the model into Unreal Engine
Adjust and refine the facial details
Apply the MetaHuman Facial Rig parameter
Unreal Engine
3D Scanning
Maya


